REGAIN REGISTRY
PROMPTO ARGENTUM
memories

recalled the
chocobo song, and can't get it out of his head;
chocobo farm! along with a vague
feeling of dread;
fighting ifrit (until minute 1:12) +
casual battle selfies;
ardyn being creepy; in more detail, prompto will remember being sat by a caravan, out in the country, and ardyn telling him some ridiculous story about some gods that help mankind, ~for a price~, in all his ridiculous purple prose;

getting
snatched by
naga while exploring a cave with some dudes (he has no idea who these dudes are, but he'll remember the name 'naga' for the creature!);
stumbling and shooting at a robot soldier he will remember as "MT" (without knowing what it stands for) and then
rolling off and have noctis finish the job;
falling backwards off the train, hearing his name being shouted by a familiar voice, and seeing a blurry image of a person watching him fall;
3:25-5:50, basically remembering that he found a wounded puppy that he named "tiny" and took care of for a couple of days before it disappeared from his home;
10:25-10:40, he'll remember that putting his hand into the panel will make the previously locked doors open. i'd like to keep the computer's voice off the memory though!;
arriving at galdin quay and meeting ardyn for the first time;
cor leonis (name and his existence as a person, not his position and/or involvement in plot);

his
home in insomnia and the city surrounding his home (walks home from school), so not necessarily destroyed, but the beautiful,
modern city it was before its destruction;

the
promise he made with noctis, and whoever "he" is, as well as the implication that prompto is not from the same place as noctis is;
0:10-1:26, ardyn welcomes prompto into the compound;
meeting the black chocobo chick for the first time;

the darkness that befell eos and how easily daemons took over;
0:00-2:48, this painfully slow trek through the freezing plains of niflheim until he collapses after seeing magitek infantry surrounding him;
meeting his maker, learning about who the one responsible for insomnia's fall is, shooting besithia, hearing ardyn taunt him over what he did, and seeing aranea come to pick his sorry ass;
abilities
fighting style. not really interested in him shooting guns and other firearms, but more of the melee fighting variety ability: so his stealth-kill (without..the killing...), crackshot moves (the breakdancing yellow movements), and roundhouse kicking abilities. just basically a "oh hey! apparently i can melee fight!" ability;

as the staple firearms long-range fighter of the ffxv crew... his shooting abilities. namely, his
confidence in handling firearms, without the special techs, clearly;
starshell technique;

having the ~link~ to using noctis's armiger (10 shared slots);
items
this selfie (developed film, printed photograph...) but with
more fire (just to exemplify that it's ifrit in the picture, all up in flames!);
lion heart
(firearm)
alea bazooka, with 3 rockets;
quicksilver (firearm), a gun made for tracking moving targets. allows the wielder to destroy appendages with greater ease;
rapidus SMG, a machine gun;
cocytus (firearm), inflicts ice-based damage;
photograph with cindy overlooking hammerhead;
circular saw (machinery), inflicts repeated damage with spinning blades;
hyper magnum (firearm), a gun designed with simple devastation in mind. though it harbors no enchantments, it fires rounds with exceptional force;
calamity pistol, 10% chance to inflict poison;
the audax blade;
appearance
bar code tattoo along with the feeling of This Is A Big Secret/shame that comes along with it
lavender-
ish eye color;
world

crow's nest diner/fast food chain for the city of recolle and all this entails. (locations, specialty foods, employees, the
mascot, corporation facilities, advertisement, etc.);
king's knight: wrath of the dark dragon mobile device in-game/in-world, including scrolling, multiplayer mode, etc);

[PENDING PAYMENT] situated in
niflheim,
ghorovas rift is a treacherous icy terrain enveloped in perpetual blizzard, with a
single railway track crossing the valley. additional to this, the
corpse of the
frostbearer remains there, frozen and lifeless. the
frostbearer's gigantic corpse gives forth a sense that this is neither monster nor human, something akin perhaps to a deity [
...];
no subject
Jumping off the tracks to explore the valley below will provide nothing, as the area is but a frozen desert, cold and with little to no fauna and flora.
If one were to encounter the corpse of the Frostbearer, it will not react to anything done to it; for all intents and purposes, it's dead, and remains only as a frozen remain, never to melt away. If someone were to touch the corpse, the most that would happen to them is they would get exponentially colder, items may be frozen, and frostbite if exposed for a long period of time to the touch of the corpse.